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 Post subject: AAR: OP: Road Not Taken
PostPosted: Tue Oct 18, 2011 9:19 am 
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Joined: Wed Jul 14, 2010 8:41 am
Posts: 31
It was a windy first day in Syria on October the 15th, 2011. The Syrian Liberation Front (SLF) had taken 2 hostages on a school bus in the southeastern hill and had guards heavily fortified throughout the area.

The United Nations Special Forces (UNSF) had established a base a few clicks west and had taken a few squads up the road towards the hedgerows. Valiantly, they kept throwing force after force towards the hill, but ultimately stopped by SLF forces. The UNSF team never found the strategically placed IEDs on the roadside. Unfortunately only one of them went off, most likely due to transport malfunction.

As the day progressed, both teams found the secret weapons cache and fought hard to acquire it. At the end of the first day, the SLF team had over run the UNSF team both at their primary base, and at the weapons cache ultimately solidifying their forward operating base for the second day.

The second day went the same way for the SLF, taking the UNSF base and using the newly acquired FOB for strategic reinforcement. The UNSF secondary base on the hill was a little harder to take, but they had some great scouts plant two small sticky bombs on a building and a vehicle winning the second day.

Thank you to all who participated. I’ll have the final numbers for the event from Lee in the afternoon.
Photos: https://www.facebook.com/media/set/?set ... 16475ea6f3

Points break down:

1st Scenario:
UNSF:
16 pictures x 25pts: 400pts
no hostage rescue
no IEDs defused

SLF:
13 pictures x 25pts: 325pts
UNSF base taken: 100pts
1 IED exploded: 100pts
Weapons Cache taken: 100pts


2nd Scenario:
UNSF:
No pts earned

SLF:
2 Bombs exploded x 100pts: 200pts
UNSF base taken: 100pts

Hope everyone had a good time! :)

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 Post subject: Re: AAR: OP: Road Not Taken
PostPosted: Sat Oct 29, 2011 12:12 pm 
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Marksman, Field Marshal, Gun Tech
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Joined: Tue Feb 09, 2010 9:19 pm
Posts: 417
Id been meaning to get around to write something up about this game.

I guess to keep it concise I think Primer did a good job with the props and the scenario, but the field itself falls far short of whats required to host a game like this.

The field is essentially composed of a small (read: probably smaller than the part of neshaminy we use) stand of woods, an open field, and an enormous hill of slag with a trailer and a bus at the base of it.

For small pickup games for people in the area I can see this being a fun place to play, but to drive a considerable distance and attempt to host a game with a fairly serious number of people is implausible.

I would certainly attend another game organized by Primer, but I would not visit The Grid Code's outdoor field again.

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